This is one of the first designs I made to test my knowledge of the edge-river method (ERM), an extension of disk-river packing for non-uniaxial designs (explanation by Mu-Tsun Tsai).

The abstraction for 正
The ERM map. Same color scheme as in the linked explanation, except that super-light yellow is specifically peninsulas.

At the time, I couldn’t figure out how to fill in peninsulas if they weren’t touching the backside lakes (dark blue, areas hidden under normal lakes), and I didn’t feel like dealing with Pythagorean stretches, so there’s room for optimization, but whatever.

As this was one of my first designs, it ended up being quite difficult to collapse, and I estimate spending 4 hours trying to attack it before it collapsed. Even then, the bottom-left vertical line could use some improvement.